Section One BBS

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Subject: door Date: Wed Feb 03 2016 09:31 am
From: mark lewis To: Leslie Given

02 Feb 16 23:10, you wrote to me:

 ml>> there's a difference between TP5 and TP6 and TP7... each has their
 ml>> own patching place and specific patch ;) O:)

 LG> yeah, that is kinda a Given..

so we could call that a "les" or "leslie", then?? ;) ;) ;)

 LG> Sometime, I do check out the readme and whatsnew.txt just to figure
 LG> out what the hell i'm about to do witt it. If a door game exe will
 LG> only work by runnning a tsr for it to by-pass error 100. I consider it
 LG> to much trouble, and either delete it or just forget about it.

exactly... i actually extracted the CRT module from my TP units so that i don't 
have to worry about that flawed code... then i pulled all the good stuff and
used that with my own replacement routines for some others... i don't recall
any complaints from folks using my tools...

 LG>  Know matter how nice it is. TP7/P5+ fix history. Version what's new..
 LG> ---------------------------------------------------------------------- 1.01
 LG> new way of tracing start of TP7-compiled program using int 21h
 LG>         works fine inside TP7 IDE

seems to me that it is easier to just patch the few bytes that are in the
flawed routine... sometimes some things are just over engineered ;)

)\/(ark

... Before you turn on the treadmill, always tie your shoes.
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