On 28 Jul 2021, g00r00 said the following...
g0> One question I do have regarding C64 BBSes is: Do they usually store art in
g0> a file in a similar way to a PC BBS would store its art in an .ANS file? I
g0> have called into C64 BBSes back in the day but I have never actually seen a
g0> BBS from the SysOp side on a C64 so I am curious if they are similar to
g0> traditional PC BBSes?
Yes the CG art is usually saved in a SEQ (Sequential Data/Text) type of file for
the Commodore BBS to read. When Al sends me the disk to pass along I can add the
c128 80Col editor I found that works very well for creating/editing 80col
PETSCII files. As for C64 40col editor Kaleidoscope on the c64 is the most
popular, again it will be on your setup.
g0> I'd love to check out Image BBS that you mention (or any others that you
g0> recommend looking at) on the C64 emulator too if its possible! I've always
g0> been facinated by BBS stuff and the C64 is one of the platforms I haven't
g0> worked with in terms of BBS software. Kind of odd too
once you get to playing with Image you will be amazed at how much it does
considering it is an 8-bit machine program. Al and crew did an amazing job
and still continue to!
g0> considering my first computer was a Commodore 128 (wish I still had it!)!
Sounds like this Mystic feature addition might make a great reason to reclaim
a 128 for yourself! Its a shame the retro world prices are soo over inflated
though. That is a topic for another day and place. ;)
--- Mystic BBS v1.12 A46 2020/03/02 (Windows/32)
* Origin: 8-Bit Boyz BBS! -=[ bbs.8bitboyz.com port:6502 ]=- (1:305/3)
|