Section One BBS

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Subject: InterBBSing in C++ Date: Tue Feb 20 2018 12:27 pm
From: John Guillory To: cr1mson

  Re: InterBBSing in C++
  By: cr1mson to Xucaen on Mon Feb 19 2018 08:53 pm

 Xu>> Jon, I'm just curious, I'm not familiar with interBBS, what would be
 Xu>> involved with such a thing? Is it a way to send data to another BBS
 Xu>> that runs the same game or is it something else? I might be
 Xu>> interested in working on such a project.
      Why not use the DoveNet Data message area for that?

 cr> Hadn't checked on this sub-board in awhile and caught this message. 
 cr> InterBBSing is a feature that involves two or more BBSes, such as a League
 cr> game. Exchanging data between systems. My main issue is the creation of
 cr> game packets with proper filenames. I am thinking of a system where it
 cr> takes the first couple characters of the filename for the game, then the
 cr> other 6 for a time/date system and then an extention of the league number.
 cr> So it would be something like LG??????.316, the ? being the data/time
 cr> characters. 
     Why store the date and time in the filename, when the file has the
date/time stored in the creation date/time field?  That'd give you 6 additional
letters for the name of the game packet.  I still think that the data message
area would be the most ideal method for a multi-game packet.

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