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Subject: Re: ChatGPT v Bard Date: Sat Mar 22 2025 02:32 am
From: anthk To: All

On 2024-03-27, Skylar <ENSEMBLE!Skylar@vert.synchro.net> wrote:
>
>   Re: ChatGPT v Bard
>   By: nelgin to All on Mon Jan 22 2024 05:42 am
>
> I asked Copilot to write TradeWars in Pascal, and got this:
>
> Creating a game like TradeWars in Pascal would be quite an extensive project, 
as it involves setting up a complex environment with various gameplay mechanics.
 However, I can certainly help you get started with a basic structure. Here's a 
simple outline to illustrate how you might begin coding such a game:
>
> ```pascal
> program TradeWars;
>
> uses crt;
>
> type
>   Planet = record
>     name: string;
>     economy: integer;
>     defense: integer;
>     resources: integer;
>   end;
>
> var
>   playerLocation: Planet;
>   planets: array[1..10] of Planet;
>
> procedure InitializePlanets;
> var
>   i: integer;
> begin
>   // Initialize planets with names and random attributes
>   for i := 1 to 10 do
>   begin
>     with planets[i] do
>     begin
>       name := 'Planet' + IntToStr(i);
>       economy := Random(100) + 1;
>       defense := Random(100) + 1;
>       resources := Random(100) + 1;
>     end;
>   end;
> end;
>
> procedure DisplayStatus;
> begin
>   // Display player's current status and location
>   with playerLocation do
>   begin
>     writeln('Current Location: ', name);
>     writeln('Economy Level: ', economy);
>     writeln('Defense Level: ', defense);
>     writeln('Resource Level: ', resources);
>   end;
> end;
>
> procedure Trade;
> begin
>   // Implement trading mechanics
>   writeln('Trading not implemented yet.');
> end;
>
> procedure Travel;
> var
>   destination: integer;
> begin
>   // Implement travel mechanics
>   writeln('Where would you like to travel?');
>   readln(destination);
>   if (destination >= 1) and (destination <= 10) then
>     playerLocation := planets[destination]
>   else
>     writeln('Invalid destination.');
> end;
>
> begin
>   // Main game loop
>   Randomize;
>   InitializePlanets;
>   playerLocation := planets[1]; // Start at Planet 1
>
>   while true do
>   begin
>     clrscr;
>     DisplayStatus;
>     writeln('What would you like to do?');
>     writeln('1. Trade');
>     writeln('2. Travel');
>     writeln('3. Quit');
>     case readkey of
>       '1': Trade;
>       '2': Travel;
>       '3': break;
>     end;
>   end;
> end.
>
> This code provides a starting point for a TradeWars-like game in Pascal. It se
ts up a universe of planets with random attributes and allows the player to trav
el between them. The trading mechanics would need to be implemented, along with 
many other features to create a full game experience. Remember, this is just a b
asic framework and a lot more work would be needed to develop a complete game. I
f you're interested in the original source code of TradeWars, it seems there's a
 Pascal version available.
>
> ---
>  ■ Synchronet ■ War Ensemble BBS - The sport is war, total war - warensemble.c
om

Why not t3x/0? It's similar to Pascal and it will run under DOS, CP/M and Unix.

http://t3x.org/t3x/0/index.html

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