On 2024-03-27, Skylar <ENSEMBLE!Skylar@vert.synchro.net> wrote:
>
> Re: ChatGPT v Bard
> By: nelgin to All on Mon Jan 22 2024 05:42 am
>
> I asked Copilot to write TradeWars in Pascal, and got this:
>
> Creating a game like TradeWars in Pascal would be quite an extensive project,
as it involves setting up a complex environment with various gameplay mechanics.
However, I can certainly help you get started with a basic structure. Here's a
simple outline to illustrate how you might begin coding such a game:
>
> ```pascal
> program TradeWars;
>
> uses crt;
>
> type
> Planet = record
> name: string;
> economy: integer;
> defense: integer;
> resources: integer;
> end;
>
> var
> playerLocation: Planet;
> planets: array[1..10] of Planet;
>
> procedure InitializePlanets;
> var
> i: integer;
> begin
> // Initialize planets with names and random attributes
> for i := 1 to 10 do
> begin
> with planets[i] do
> begin
> name := 'Planet' + IntToStr(i);
> economy := Random(100) + 1;
> defense := Random(100) + 1;
> resources := Random(100) + 1;
> end;
> end;
> end;
>
> procedure DisplayStatus;
> begin
> // Display player's current status and location
> with playerLocation do
> begin
> writeln('Current Location: ', name);
> writeln('Economy Level: ', economy);
> writeln('Defense Level: ', defense);
> writeln('Resource Level: ', resources);
> end;
> end;
>
> procedure Trade;
> begin
> // Implement trading mechanics
> writeln('Trading not implemented yet.');
> end;
>
> procedure Travel;
> var
> destination: integer;
> begin
> // Implement travel mechanics
> writeln('Where would you like to travel?');
> readln(destination);
> if (destination >= 1) and (destination <= 10) then
> playerLocation := planets[destination]
> else
> writeln('Invalid destination.');
> end;
>
> begin
> // Main game loop
> Randomize;
> InitializePlanets;
> playerLocation := planets[1]; // Start at Planet 1
>
> while true do
> begin
> clrscr;
> DisplayStatus;
> writeln('What would you like to do?');
> writeln('1. Trade');
> writeln('2. Travel');
> writeln('3. Quit');
> case readkey of
> '1': Trade;
> '2': Travel;
> '3': break;
> end;
> end;
> end.
>
> This code provides a starting point for a TradeWars-like game in Pascal. It se
ts up a universe of planets with random attributes and allows the player to trav
el between them. The trading mechanics would need to be implemented, along with
many other features to create a full game experience. Remember, this is just a b
asic framework and a lot more work would be needed to develop a complete game. I
f you're interested in the original source code of TradeWars, it seems there's a
Pascal version available.
>
> ---
> ■ Synchronet ■ War Ensemble BBS - The sport is war, total war - warensemble.c
om
Why not t3x/0? It's similar to Pascal and it will run under DOS, CP/M and Unix.
http://t3x.org/t3x/0/index.html
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